Bring ’em on!

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If one band encompasses the ethics and mentality of Unreal, it would have to be Burn the Sun. They used their album as a template to grow as musicians, spared no expense to improve it, and realized the gravity of creating something immortal. We are extremely proud of the outcome and we encourage everyone to listen to the album from start to finish. We hope they eventually get their much-deserved recognition. Track "Tidal Waves".
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Pale oaks are the type of band that a true metalhead loves to hate and hates to love. On one hand, they are disgustingly pop. On the other, the songs are so well written that you can't help but hum along. Pop sensibilities in all their glory. This was a salvage project, we had to re-amp guitars and bass and recut vocals before continuing on with the mix. 
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The Parnassos Literary society is probably the best-sounding space we've ever recorded at. The excellent acoustics are partly due to the size, but also due to the wooden floors and irregular surfaces.  The room mics ended up being a huge part of why the mix sounds like it does.  It was recorded on our waves LV1 system and mixed analog at Unreal. Very fun and rewarding process.
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This is the second album where Puta Volcano employed the services of Johny Tercu as a producer. Really streamlined the whole process. Specialization really helps when making albums. Track: "Black Box"
a1424932019_10
Excellent feel-good punk band. We had a blast recording this. Why is it that punk rock, especially the pop variety one, lends itself so well to good sonics? I wonder...
a2302162831_10
Recorded on location in a spacious ex theatre space under less-than-optimal conditions but with Unreal workmanship. Later the tracks arrived for mixing in Unreal and although very well engineered everything sounded one dimensional and extremely dull. We mixed and mastered and the music finally shone. It wouldn’t have been possible without a great mixing room. Track: "Muktuk".
a3984471017_10
During a hot August week, in a closed-for-the-summer venue, we recorded Kooba Tercu playing completely live, bleed and all. It's very fun to get out of your comfort zone once in a while. A very unique soundscape that wouldn't have been achieved otherwise. Track: "Maestur".
a1792879471_10
Albums are supposed to be getting easier for us, not harder. With age comes experience and all that shit. Still, after all that torture and suffering we are usually left with all the good memories, and one more immortal work of art. Enter Warrior Anthems, the latest offering from Vodka Juniors. From straightforward punk rock to an elaborate mix of punk, metal, hip-hop and breakbeats. I won’t even go into detail on what pain we went through to make this happen. The end result is something we are quite proud of. Enjoy. Track:...
a4267336197_10
2 months, 12 days. That is how long we were locked inside Unreal. Day in, Day out. Listening, comparing, fighting, eating. You might like their new album or you might not. But, if you are not a condescending asshole you will agree that it sounds like an ALBUM. It has flow, it has tracks, and it sounds as if nothing was left to chance. It sounds like hard work and thoughtful ideas.  Track: "Them Nights".
a0782941153_10
Their last album. Sad day. The Tool did this all by himself before leaving Unreal to pursue rock stardom. Track: "Nothing Important Happened Today" ...
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Driving music. That’s as accurate as it gets for “Harmony Of Spheres”. You just leave the whole album on repeat and let it play for two or three consecutive times. You then realize you had an awesome time without exactly knowing why. If we wanna be totally nerdy about it, tape wow and flutter had something to do with that. Track: "Dune".
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Hahaha get this! The drummer/singer likes Manowar! We like Manowar too! What’s there not to like?! Granted, several things. But it's always nice to remember a time when you couldn’t care less and sang along “HAIL, HAIL, HAIL AND KILL”. Yet again, I digress. Drums were recorded to tape here, the rest at PiGi and Black Caravan studios. It was then mixed and mastered at Unreal. Track: "Lethargy"
a3607850756_10
Whereswilder’s sophomore album undertook quite the journey to reach peoples ears. Bed tracks were recorded -live to tape- here, at cozy Unreal. Overdubs were recorded at Artracks Studio. Then, after it was mixed, it took a little detour back to Unreal for some more processing, before finally being mastered. But this is of little importance. What is more important is that this album sparked our love relationship with their producer, Alex bolpasis. To this day we are still bombarded with various questions such as “Do you fight all the time?”, “Why haven’t you killed him yet?”, and “Is it...
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This was hella fun. A US band sent us their multitracks to mix. What better way to achieve an old school result than to use the tools and methods of the era? Console, tape, outboard fx and processing. Number of plugins: 2(two). Track: "21 Guns"
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Music after my own heart. No lyrics, epicness, catchy riffs, “expected” structure so you don’t need to pay too much attention when you are headbanging at their gigs. Also, one of my early engineering dreams has been realized, if somewhat on a small scale. One of their tracks is being used by a fellow engineer to tune the PA speakers in live gigs. I am humbled, really. Track: "Transmissions Of Static".
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Taken from their upcoming album “Trails”, "Jokes on us" is their first delving into serious production grounds. We painstakingly recorded everything, getting sounds that would require little processing come mix time (as we always do). We even took part in arrangement decisions. It was then sent to The Blasting Room for mixing and mastering. Finally one of the hardest working bands in the underground music scene got what it deserved. Track: "Jokes on us".
a3062136669_10
This electronic album was mixed completely analog, to liven up the VSTis that were used. The sidechain compressor ended up being the amek 9098. Never knew it could do that so well. Track: "Runner".
a4190149538_10
Their third and probably most anticipated album was mostly recorded live. To date, the guitar cabs were the loudest ones recorded at Unreal. The mansion was shaking, cockroaches were fleeing. We then spent an inordinate amount of time recording just the right vocals using 6 different microphone setups. Samples of the drummer trying to sing are available upon request. Track: "A Girl Named Greed".
a2994556712_10
You should feel relieved, no, scratch that. You should run and do whatever you can to promote your band, play gigs, sign contracts. These idiots of a band called One Leg Mary are so amazing yet so painfully stupid that they’re probably never gonna make it big. If they happen to play near you (meaning somewhere in Athens, as if they would get of their lazy fat asses and go on tour) go check them out. Then go talk to them. You will immediately understand the futility. Track: "Miscarriage part1".
a2443105483_10
We almost lost our lives over this album. Lots of hours of work, production decisions, erasing parts, rerecording parts, vocals, strange sounds, tiny little details. The result is something we are quite proud of. A fun fact is that the drum recordings stopped when the drummer sprained his fist… on Alex’s thigh. Made of steel mathafacka! Track: "Liabatyd".
a1891668935_10
We spent a long time trying to figure out the best approach to capture The Dive in an honest, but flattering way. The result was this. Recorded completely live, no headphones, no click tracks, minimal editing, and vocals recorded with speaker cues instead of headphones. It vibrates and grooves, but is big at the same time. Don’t you think? Track: "Floating".
a0014429496_10
Live albums are always so fun to mix, especially if you're the one doing the FOH sound. You have an exact idea of the atmosphere and vibe during the show, and you end up trying your best to recreate it in the mix, hopefully. Room mics really help in that regard. Multiple room mics. Just beware of phase issues. The net result ends up being more important than the individual parts. Fun fact, this wasn't mixed on our Raindirk LN2, it was actually mixed on our Waves LV1 system, the same that was used for the live sound. ...
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